Talking Point: What Is A 'Traditional' Zelda Game, Anyway?

Talking Point: What Is A 'Traditional' Zelda Game, Anyway?

And does Breath of the Wild fit the mould?

Despite the overwhelmingly positive reception to The Legend of Zelda: Breath of the Wild when it launched back in 2017, there are undoubtedly those who yearn for a return to what they deem to be a more “traditional” Zelda experience. With its open world, shrines, weapon degradation, and ‘rune’ abilities, Breath of the Wild most certainly made some significant changes to the games that came prior, but we have to ask ourselves here: just what constitutes a “traditional” Zelda game, anyway?

From a story perspective, Zelda games have always followed a pretty similar path: you play as a hero who must embark on a grand adventure to save the land and defeat evil. That’s always been the case, whether you’re talking about the original NES game, Ocarina of Time, or Breath of the Wild. Some titles, like Majora’s Mask or Link’s Awakening, might well feel different in how they approach their respective narratives, but those games still boil down to the same essentials.

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