Feature: "I Don't Want To Copy" – Paying Homage To Childhood RPGs With Sea Of Stars
“We just make the games that we want to make”.
Back when Sea of Stars — Sabotage’s follow-up to its hit genre-bending platformer The Messenger — was unveiled to the world in 2020, there was a sparkle in many an RPG fans’ eyes. The game’s stunning SNES-style aesthetic, the combo-centric turn-based combat, and the beautiful music, brought forth cries of Chrono Trigger, Super Mario RPG, and many other classics from the mid-’90s.
Over three years later, and after a handful of delays, Sabotage’s highly anticipated RPG is almost ready to launch. The journey of the Solstice Warriors lies ahead for many Switch owners, but the question of whether this will transport 16-bit RPG enthusiasts back to a time when they truly fell in love with the genre remains.
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