The Callisto Protocol publisher Krafton insisted on releasing it too soon, says director Glen Schofield
Krafton, the publisher of survival horror game The Callisto Protocol, forced developer Striking Distance to release the game early.
That’s according to the game’s director Glen Schofield, in an interview with Dan Allen Gaming (thanks PCGamesN) in which he discusses problems during the game’s development.
Krafton, known for publishing PUBG, insisted the game release three months earlier than Schofield wanted. As a result, two and a half bosses and three or four enemy types were cut from the game.
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