Capcom only needs to make one change to make the Street Fighter 6 Battle Pass way more attractive

Capcom only needs to make one change to make the Street Fighter 6 Battle Pass way more attractive

When you really step back and think about it, Street Fighter is really one of the first ever games as a service. Sure, in the 90s it meant a different thing – but few games ‘lived’ for as long as Street Fighter titles did, receiving updates that’d deliver new moves, new characters, balance changes, and even entirely new gameplay mechanics.

Back in those days you had to buy a new cart, or wait for a new board to be dropped into your local arcade cabinet. In many ways, Capcom was ahead of the game – as now every competitive title going has its life extended through a gentle drip feed of additional content. Street Fighter hasn’t so much moved into this space as simply adjusted the cadence of what it was already doing to fit the trends.

So with Street Fighter 6, characters aren’t delivered with one big update, but will drop one-by-one throughout the year. Rashid arrives first, later this month. And in one area, SF6 lifts from the current trends more directly – the Battle Pass.

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