Lessons from Children’s Books on the Workplace & Employee Experience
What Classics Like The Giving Tree and Good Night Moon Tell Us About Work Clean up your mess. Share. Play...
What Classics Like The Giving Tree and Good Night Moon Tell Us About Work Clean up your mess. Share. Play...
There is no ready-made to-do list for gamification. There is no blueprint with which you can copy and paste a...
"Gamification – what a bunch of bull#$#” – my favourite message I’ve ever received. More on that shortly… Teaching hasn’t...
Death of Self-Pace eLearning In a report published in August 2016 by Sam Adkins of Ambient Insight a declaration is...
Setting your learning objectives and KPIs is vital for any training initiative. We're here to help you get this process...
Many moons ago, I wrote an article titled “The Effect of Time on Decision Making”. In it, I covered some...
The Time Explorer Digital Missions of the Hampton Court Palace in London is a great example of how a museum can...
In her book “Games and Gamification in Market Research: Increasing Consumer Engagement in Research” Betty Adamou tells us how games...
What is the metaverse? The metaverse has become a bit of a catch-all phrase for anything involving some kind of...
Who’s excited to speak at our online conference at the end of November 2020? Now is your chance to let...