The 4 Pillars of Change in Gamification, Optimisation and Behaviour Change
In my new world, I focus on optimisation a lot in the realms of e-commerce performance. Testing, personalisation etc. It...
In my new world, I focus on optimisation a lot in the realms of e-commerce performance. Testing, personalisation etc. It...
Designing Effective Learning for Interesting Times It’s no secret that our world is in flux—in fact, “flux” is a bit...
(This blogpost has been updated 13 years after the original posting to become part of the manuscript of my 2nd...
In Series 2 Episode 2 of the Health Points Podcast Ben and Pete welcome Keith Wakeman, the CEO and co-founder...
In Series 2 Episode 8 of the Health Points Podcast we welcome Matt Omernick, the co-founder and chief creative officer...
San Francisco, Calif., Jan. 24, 2024— SweetRush, a trailblazer in learning and development, is ushering in a new chapter with...
One of the key issues facing gamification as it moves defiantly into its mid-teens is a lack of consistency and...
A long time ago, I created a little framework for improving teamwork in organisations. I had forgotten about it until...
Since 2017 I have been writing about trends in gamification and I didn’t want to stop this year, even If...
After reading the Harvard Business Review article about KPMG’s results with gamified training we had to interview Christian Gossan about...