Cities: Skylines 2 might be biting off more than it can chew when it comes to rendering teeth

Cities: Skylines 2 might be biting off more than it can chew when it comes to rendering teeth

As you might have heard, Cities: Skylines 2 has had some teething issues from a performance perspective and, ironically, it looks like one of the many factors that could be contributing to these problems is how the game renders its citizens’ pearly whites.

Naturally, while they wait for Paradox to deliver some updates designed to help the game to run a bit more smoothly, the first of which arrived yesterday, some players have been busy trying to work out which aspects of it could do with a bit of extra optimisation. As it turns out, one of the things that might be partly responsible for the game’s hardware-intensive state may be the gleaming gnashers of its NPCs.

According to the results of some in-game testing conducted by Reddit user Hexcoder0, it seems that CS2 might have been rendering high quality individual teeth in the heads of its citizens regardless of how far away its camera is from them. “I’ve looked a bit into what the game draws using NSight and it turns out that teeth are not only drawn, but in this particular camera view from like a block away they are still drawn at full resolution,” they wrote.

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