Harold Halibut | New Gameplay Today
<p><img loading="lazy" src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2024/04/01/113d2b9c/ss_9460183dafa62fb460e8ff61405e0464c4fcb11b.jpg" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p>
<p>Harold Halibut has been in development for more than a decade. It has a fascinating and unique style set in a well-realized future where a portion of humanity has relocated to an underwater planet. It's a bit like <em>Interstellar</em>, but if things had gone how they were supposed to. Ahead of the game's release on April 16 (on Game Pass as well as other platforms), Charles Harte and I decided to take a look at an early portion of the game, discuss the developers' intentions for the narrative and gameplay, and detail how the game was made.</p>
<p>For a whole lot more on Harold Halibut, you can <a href="https://www.gameinformer.com/preview/2024/02/07/the-stop-motion-adventure-11-years-in-the-making">read this feature where I interviewed game director Ole Tillmann and art director Onat Hekimoglu</a>.</p>
<iframe width="560" height="315" frameBorder="0" allow="autoplay" allowfullscreen="" frameborder="0" height="360" src="https://www.youtube.com/embed/07kBMqa37mU" width="640"></iframe>
<p>Head over to <em>Game Informer's </em><a href="https://www.youtube.com/gameinformer" target="_blank">YouTube channel</a> for more previews, reviews, and discussions of new and upcoming games. Watch other episodes of <em>New Gameplay Today</em> <a href="https://www.gameinformer.com/ngt" target="_blank">right here.</a></p>