Harvest Hunt Review – Running In Crop Circles
There’s something timelessly scary about cornfields. Their impenetrable depth and intimidating height can quickly disorient anyone who stumbles into one, leaving them desperate to find an exit path, and turning a simple field of grain into the setting of a horror story. Villainous Games leans into this universal truth as the centerpiece of its folk horror game, Harvest Hunt. Pitted against a ceaseless monster hellbent on corrupting and consuming a village, it’s the game’s interlocking systems that make it worthwhile, even when the creature leaves something to be desired.
In Harvest Hunt, you’re tasked with amassing enough ambrosia over five-night-long runs to secure your village’s immediate future. The deeper you get into a harvest season, the higher the requirements and tougher the tasks may become. The game leans into some light deck-building elements like so many similarly designed games have as of late, but these cards are varied enough–no matter if they’re beneficial or detrimental–that they remain interesting after several hours of play.
Played in first-person and presented with stylized visuals that borrow Rare’s no-straight-lines approach paired with a rustic but comic-booky layer on top of it all, the mood is strong. A foreboding night sky hangs over the randomly generated farmlands, combining with the plethora of cornstalks, creaky footbridges, and uninviting ponds to form an initially intriguing whole. It’s a world that makes you feel unwelcome and disoriented, adding a compelling creepiness to a game with a relatively simple gameplay loop.
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