Hohokum's spiritual successor takes flight in Flock
I grew up in the countryside. My home was surrounded by fields of sheep, cows and mud (so much mud). I would often spend my days running over to the various farms nearby to greet the animals behind the fences, feeding them with grass and leaves from my hands. I would get myself in a bit of a mess doing this, coming home with my once-bright outfits and shoes a very different colour than they had been at the start of the day. My mother was probably incredibly frustrated at my constant desire to launch myself into the farmers’ fields, just so I could acquaint myself with their livestock, but I kept on doing it. I was fascinated by the gathering of cows and sheep that met me at the fence.
And the animals seemed equally curious about me. Or, perhaps they were just eager for the greenery I would tantalisingly wave around in a bid to get their attention. But, whatever it was, I would soon amass quite an assortment of faces as I leaned in to tend to my own little flock, before I was called home again for dinner. I may not have realised it then, but it was a truly special time.
I thought of this recently, when watching a trailer for Flock, the upcoming game from Richard Hogg and Hollow Ponds, the pairing behind I Am Dead. In Flock, players are tasked with acquiring a flock of their own. But this is not your typical shepherding experience. Rather, it is a gloriously colourful sky-bound delight, featuring flying sheep and a collection of eclectic wildlife.
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