How Blizzard keeps Diablo 4 feeling single-player despite its MMO elements
If you played Diablo 4 during any of the various playtests Blizzard has held ahead of the game’s early June launch, you’ll probably have run into another player or two.
I saw players running around Kyovashad, the city in the Fractured Peaks region, popping into and out of portals, visiting vendors and milling about. It’s the kind of thing you’d expect from an MMO – perhaps in a city set within Blizzard’s own World of Warcraft.
Outside settlements, most of my impromptu encounters with other players revolved around public events either in progress or just finished (annoying).
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