In 2024, PlayStation 5 finally makes good on its live service promise – but will anyone care?

PlayStation has had what you could call a growing obsession with diversifying the types of products that make it money. The company’s first-party games sell incredibly well, command the respect of game developers and players alike, and consistently rank among the year’s highest-rated games.
But there’s an unavoidable problem that grows in size with every one of those the company puts out: they’re entirely single-player games whose costs rise exponentially with every release. Hundreds of millions spent making games that players finish in a week and move on.
It doesn’t help that Sony remains too precious about its first-party output, refusing to release games on competing platforms (though it has obviously softened this stance when it comes to PC), and refusing to entertain the idea of following in Xbox’s footsteps and launching anything into its own subscription services.
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