is it me, is gaming nowadays not as kind to fostering interaction and community
idk if this will make sense so I'll try and keep it short.
I remember playing games like Counter Strike: Source, Zombie Panic Source, or even Left 4 Dead 1/2. On console I played a lot of Call of Duty and Halo.
Yeah, there was no doubt some toxicity. Earrrape and people yelling obscen*ties in the mic or whatever. But honestly I miss joining a lobby, or a server, and playing consecutive games with many of the same people, and getting invites from people I just met, etc. In "old" games people seemed to talk a lot more, but also many games seemed more geared to fostering that kind of interaction if that makes sense…
Have people changed? Games changed? Am I playing the wrong games?
I can still keep playing at least some of those games ofc, but it seems like those are all on life support, and a lot of new games are just about throwing you into a match with some randos where nobody talks and you never see those people ever again. If you want to have a conversation you need to jump through hoops and go out of your way to impose yourself awkwardly into externally run Discord or something that don't feel as organic.
Helldivers 2 at launch was the last time I experienced hopping into lobbies where someone always had a mic, and I got to talk to people from all over the world (Germany, Nordic countries, Australia, England, Canada, parts of the US) and even add them as in-game friends.
I can't tell if it's people, or the ways the games are designed nowadays, or both.
submitted by /u/ToastyPillowsack
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