Learning From The Past: A Street Fighter 6 Interview
<p><img src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2022/06/29/0f727cb2/street-fighter-6-interview-v2.jpg" width="800" height="450" alt="Street Fighter 6 Interview" typeof="foaf:Image" class="image-style-body-default" /></p>
<p>We recently sat down with Takayuki Nakayama and Shuhei Matsumoto, Director and Producer of Street Fighter 6, respectively, for an interview about Capcom's upcoming fighting game. We learn about how they're pulling inspiration from the worlds of Final Fight and Third Strike, why Modern Control Type "is not an 'Easy Mode'" and should be used in tournament play, and finally, how the team is learning from Street Fighter 5's mistakes to ensure a vibrant future for the series.</p>
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