Learning From The Past: A Street Fighter 6 Interview

Learning From The Past: A Street Fighter 6 Interview

<p><img src="https://www.gameinformer.com/sites/default/files/styles/body_default/public/2022/06/29/0f727cb2/street-fighter-6-interview-v2.jpg" width="800" height="450" alt="Street Fighter 6 Interview" typeof="foaf:Image" class="image-style-body-default" /></p>

<p>We recently sat down with Takayuki Nakayama and Shuhei Matsumoto, Director and Producer of Street Fighter 6, respectively, for an interview about Capcom's upcoming fighting game. We learn about how&nbsp;they're pulling inspiration from the worlds of Final Fight and Third Strike, why Modern Control Type "is not an 'Easy Mode'" and should be used in tournament play,&nbsp;and finally, how the team is&nbsp;learning from Street Fighter 5's mistakes to ensure a vibrant future for the series.</p>

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