Monolith Soft Is Expanding Its In-House Xenoblade Game Engine For Future Titles
And it has landed a new R&D division.
Monolith Soft, the studio behind the Xenoblade Chronicles series, is expanding its in-house engine for use on future titles thanks to its newly-founded R&D department (thanks, Automaton).
That is according to the company’s Chief Creative Officer Tetsuya Takahashi and lead programmer Michihiko Inaba, who, in a recent interview with Japanese outlet CGworld, spoke about the company’s plans for the future as it plans to tackle bigger development projects.
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