Resident Evil 4 remake: do technical troubles doom a would-be classic?
The Resident Evil 4 Chainsaw Demo is here ahead of the release of the full remake, and we thought it would be fun to let DF tech specialists Alex Battaglia and John Linneman loose inside the game to see what they made of it. Consider this a mini DF tech review then, a first look to tee up our full coverage – expected sometime around the release of the full game on March 24th.
There’s already plenty to see here, with the demo’s release on current-gen consoles, last-gen consoles and PC providing answers as to visual quality, RT settings, performance and more – albeit with the proviso that we can’t confirm our findings before the full game, and most likely a launch-day patch, is available for testing.
Let’s start with the basics. There are two modes available on each console, a frame-rate mode and a resolution mode, which is fairly standard – but there are also graphical options within each mode that can further affect performance and image quality. This is very cool, as you don’t often get these kinds of PC-style settings on console, but based on our initial findings these settings may not be working as intended.
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