Review: Batora: Lost Haven – An Interplanetary Action RPG That Plays It Too Safe

That’s no moon!
Italian-based studio Stormind Games came onto the scene in 2016 alongside the announcement of Remothered: Tormented Fathers, a decent survival horror game that eventually found its way onto the Switch. After its more critically panned sequel dropped two years later, the studio decided to pivot to another genre with a new project, featuring an original IP the company had more control over. This project is Batora: Lost Haven, an isometric action RPG set in an alien world. Batora launched late last year on other platforms and was met with middling reviews; now it’s come to Switch, and we understand why. Batora isn’t a bad game, but it isn’t an especially good one either.
Batora begins on a post-apocalyptic earth and places you in the role of Avril, a spunky teenager picking through the ruins of London with her best friend, Mila. Suddenly, Avril is whisked away to the alien planet of Gryja by two godlike icons of the sun and moon, who grant her their powers and name her as their champion. Avril is then charged with vanquishing the forces that destroyed Earth (and various other planets), absorbing a bunch of elemental energy from some planetary cores, and restoring balance to the universe. Or something like that.
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