Review: Ebenezer And The Invisible World – A Good Metroidvania Launched In A Ghastly State
(Bah, hum)bugs abound.
Of the hundreds of versions of A Christmas Carol that we’re all bombarded with in the lead-up to the Holidays, very few give any thought to what comes after Scrooge is visited by the Ghosts of Christmas Past, Present, and Future. The focus is firmly on how he becomes a changed man and not what he actually does with his newfound joy and Christmas spirit. Ebenezer and the Invisible World makes the bold proposition that Scrooge would become a ghost-thrashing, high-jumping champion of the common people and we’re here for it.
Set several years after the events of Dickens’ novel, Ebenezer and The Invisible World sees the miser-turned-saint as something of a bridge between the spirit and the material worlds. His encounter with the Ghosts of Christmas left him able to see the souls of those who could not cast off their chains of misery and cruelty as he has, leaving him the only one capable of aiding them on their quest for peace. It is a fun play on the original story we know so well and it immediately drew us in
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