Review: Puzzle Bobble Everybubble! – Bubbles Over With Charm (And Useless Bots)

Review: Puzzle Bobble Everybubble! - Bubbles Over With Charm (And Useless Bots)

PAYONPAH!

One of the biggest games to dominate the scene of the golden age of arcades was Bubble Bobble, a cute Japanese action platformer centered around little dinosaurs that could shoot bubbles out of their mouths. While that original game eventually went on to spawn a ton of sequels and ports that iterated on the concept, it also led to the development of spin-offs like Puzzle Bobble in 1994. Ditching the platforming roots, this new game put an action-focused twist on tile-matching and quickly garnered a following of its own. Now Taito has seen fit to continue the legacy with Puzzle Bobble Everybubble!, a new entry that brings new ideas.

Puzzle Bobble follows a relatively basic gameplay formula wherein you fire colored bubbles from the bottom of the screen at a mass of bubbles at the top of the screen, which disappear when your shots produce a group of three or more like-colored bubbles. A big part of the challenge comes from being constantly under pressure to perform, as bubbles are usually either slowly pressing down on you from above, or you’re only given a limited amount of time to clear everything out. Couple this with the fact that you can never quite tell exactly where your shot is going to land, and it’s an experience that straddles a fine line between being stressful and relaxing. Mistakes pile up fast and make it that much harder to make the shots you intend to, but playing things too slow and methodical means that you’re at risk of failing or, at the very least, receiving a lower ranking for that stage.

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