Smite 2 preview: Same Smite taste, zero Surtr

Smite 2 preview: Same Smite taste, zero Surtr

It’s not often you get a sequel to a decade old MOBA. I think DOTA 2 is the only time it has ever happened. Lightning can strike twice it seems. This time thanks to Hi-Rez and Titan Forge Games’ very own Pantheonic party kicking off once again with Smite 2. Having just been revealed today, it’s still a far way out for you good folks at home. However, I was able to check it out in-person.

If you’ve watched the reveal, you’ll know that the mission statement expressed by the devs is to take the old Smite clunker and trade it in for a new model Smite 2 with a fresh coat of paint and current gen consoles under the hood. All while retaining that same style, gameplay, and feel from the ever popular Smite 1. The result is a very familiar gaming experience, with ample exciting bells and whistles attached.

In our preview we played Conquest – the standard 5v5 MOBA mode – with a small selection of gods available to play. For the MOBA novie, it’ll play pretty much the exact same as Smite 1. Push towers, kill camps, kill a phoenix or two, etc. However even in the two brief games I played, the impact of Smite 2’s gameplay changes are obvious.

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