Starfield Update 1.13.61 Full Patch Notes Details New Settings and Other Additions as Starfield Becomes Carfield
Earlier today, Bethesda announced that in the lead-up to Starfield's upcoming Shattered Space DLC, players would be treated to the game's first land vehicle, the Rev-8, in an update coming later tonight. Well, it's now later tonight, and Starfield's 1.13.61 update is now live.
The big centerpiece of this patch is, of course, the Rev-8. It's the game's first land vehicle, and we got our first look at it earlier today in a trailer. It's kinda cute, bouncing around craters and things with its little hover jets and turret. Take a look:
The update isn't just car-centric, though the Rev-8 is a pretty big deal. There are a number of new settings being added such as a frame rate target setting allowing players to pick between 30, 40, 60, or uncapped on VRR displays. Non-VRR displays will still be able to select between 30 and 60, though players are warned screen tearing may occur on non-VRR displays if 60 is selected. There's also a new setting allowing you to prioritize between visuals and performance, and toggling Vsync on and off. And there are new Xbox Series S performance options added as well.
Gameplay-wise, the majority of the changes appear to be fixing various bugs or minor other adjustments to make gameplay a bit smoother.
Today's update comes ahead of a much larger DLC expansion entitled Shattered Space, which we learned today would be releasing on September 30. Shattered Space was first revealed back in June at the Xbox Games Showcase and is the game's first story expansion. It takes place on the homeworld of House Va'Ruun and includes a new planet, weapons, spacesuits, gear, and more.
We gave Starfield a 7/10 in our launch review, saying that it "has a lot of forces working against it, but eventually the allure of its expansive roleplaying quests and respectable combat make its gravitational pull difficult to resist."
The full patch notes are below.
New settings:
Frame Rate Target: You can now choose between 30, 40, 60 or an Uncapped frame rate on VRR displays. If you do not have a VRR display running 120hz, you will still be able to select from 30 or 60. Screen tearing may occur at times when selecting 60 on a non-VRR display.Prioritize: You can now prioritize between Visuals and Performance while trying to maintain the frame rate target. If you’re choosing a frame rate target of 60 or above, we recommend changing this to Performance. Prioritizing Visuals keeps the highest resolution while maintaining full detail for special effects, lighting, and crowds. Prioritizing Performance lowers internal resolution and detail for special effects, lighting, and crowds. Both modes may adjust internal resolution dynamically when scenes or action get heavier as well. When switching between modes, you will see the lighting change briefly as the system catches up to the new mode.VSync: You can now toggle between VSync off or on. Choosing off will separate the game frames from the monitor's refresh rate and may result in screen tearing. Toggling On will synchronize the frame rate to the monitor's refresh rate avoiding screen tearing but limiting number of frames.
Features
Added the new Rev-8 Vehicle which can be purchased from the ship technicianAdded Xbox Series S performance options
General
General performance and stability improvementsCreations UI fixes and improvements
Gameplay
Addressed an issue that could prevent fully scanning the planet Beta Marae IGameplay Options: Addressed an issue with Legendary weapons that could cause the Well Fed and Hydrated effects to refreshGameplay Options: Addressed an issue with switching weapons that could cause the "You are now Hydrated" notification to appear frequentlyGameplay Options: Addressed an issue that could cause Sustenance effects to stop working in NG+ variantsFixed an issue with reloading the Novastrike sniper rifleResolved an issue that caused other characters to hold the Novastrike rifle incorrectlyFixed a visual issue with the Magshot reload animation in zero-gExtreme Temperature Entry Spacesuit can now be put on displaysAddressed an issue that could cause multiple items to spawn on display standsThe Rattler displayed on the Trackers Alliance headquarters wall can now be interacted withGravity Well no longer pulls NPCs into the ships in the Chop ShopAdjusted map location markers in cities to improve fast travellingThe apartment in The Well in New Atlantis now has a map markerThe marker for Shepherd's General Store in Akila should display properlyFixed an issue that caused the Rapid Legendary effect to not properly apply to melee weaponsAddressed an issue that could cause Lyle Brewer to become hostile to the player as a followerUpdated the status text for the Shielded Grip and Large Shielded Grip mods for the Plasma CutterAdjusted the balance on Mysterious Tracker’s Voice audioResolved an issue that could cause unexpected noises upon entering the Lodge for NG+ variants
Ships
Fixed an issue that could cause Ship docking bridges to remain extendedAddressed an issue with modifying a landed non-home ship that could cause a duplicate ship model to appear on the landing padShipbuilder: Ship module variants and flip versions will now correctly revert to the original when pressing the Cancel buttonShip Decoration: Addressed an issue with the Ecliptic Claymore that could allow objects to be placed outside of the ship
Graphics
Fixed an issue that would cause the Frame generation setting to be turned off when DLSS was selected for Upscaling (PC)Fixed lighting for ship and station interiors in photo modeImproved quality of reflections in shallow puddlesAddressed an issue with upscaling that could cause visual artifacts on planets when viewed from spaceHelmets will now toggle correctly for companions who are downed in photo mode
UI
Addressed an issue with the Ship and Inventory menus on 21:9 resolutionsFixed an issue with how large Carry Capacity is displayed in the inventory with large font enabledAddressed an issue with how The Cue Ball and Ping Pong Ball display in the inventory menu
Outposts
Flood lamps decoration items will now correctly toggle off and on at outposts featuring a power source
Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.