Suicide Squad: Kill The Justice League sees Rocksteady's trademark world-building held back by trend-chasing
It’s been a rocky start for Rocksteady’s Suicide Squad: Kill the Justice League. After an initial leak, the game was officially announced by the studio in August 2020, though this arrived in the wake of sexual harassment accusations. Since then, the game was delayed, the studio’s co-founders left, and reports of a battle pass became a hot debate. Last year we finally got a look at the game in action during Sony’s PlayStation State of Play, but the reaction was somewhat negative and once again it was delayed. More recently, an alpha tech test took place in December but spoilery footage swiftly leaked.
“It’s always disappointing when you have leaks. I think it’s unavoidable in this day and age,” Suicide Squad game director Axel Rydby told me at a preview event for the game. “The short answer is that it’s a bummer, but at the same time, we know that the game is really good. And we know that it’s a very unique game. Even though you get leaks, we just hope that it’s not going to affect players’ decisions to try it out.”
As for the delay, Rydby said this was to polish and tighten up the game, fix bugs, and ensure that each of the four characters feels distinct in gameplay: switching between them “should feel like a new, fresh experience, but it shouldn’t feel like a completely different game”.
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