Talking Point: What Makes A Good Sidequest, Anyway?

Talking Point: What Makes A Good Sidequest, Anyway?

Quest x64.

What’s more important — saving the world from impending doom, or rescuing the cat that’s stuck at the top of a tree? Depending on who you ask, they might give you an answer you won’t expect.

I’m not saying that we should ignore the kitty cats at all, but when you’re presented with the dilemma of missing a quest that’s simply about rescuing a tiny creature or venturing into the unknown to save the entire world, well, one of them is a more urgent and tempting prospect. Common in RPGs, open-world games, and adventure titles, sidequests offer up a plethora of activities that see you doing everything from collecting seashells to defeating dragons. Think of a random activity, — delivering a takeaway, doing the laundry, getting a haircut — and it’s probably been a sidequest before.

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