The Outer Worlds: Spacer's Choice Edition: 'improved' graphics and 'dynamic' frame-rate disappoint

Four years on from the original release of The Outer Worlds, the Spacer’s Choice Edition bundles up all of the game’s DLC and comprehensively overhauled visuals for a $10 upgrade fee – with the idea being to take advantage of PS5, Series X and S. Sadly, despite the depth of the changes on offer, the overall experience is flawed with frame-rates struggling to hit 60fps, plus a questionable shift in its art direction.
The experience on console – and PC – has been subject to a lot of negative feedback since its release, especially with regards to its performance. And this holds true as of the latest patch 1.1 on PS5 as well, sadly, where this iteration of the game still isn’t one we can recommend. Today then, between PS5, Series X and S we’ve looked at three major points of the Spacer’s Choice Edition: firstly, how the consoles differ in their visuals and frame-rates. Secondly: which modes offer the best experience – between performance and cinematic modes – and finally, how far the visual upgrades go compared to the base game.
Before we get into the revamped Spacer’s Choice Edition, it’s worth highlighting how the original Outer Worlds release runs on a current-gen console today. Thankfully, the original Outer Worlds – sans visual updates – is available on Game Pass on Xbox Series X, giving us a handy point of comparison.
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