RAMP to Fun 1024x511 The RAMP to Fun

A while back I started talking about FUN again. In that post I mentioned the RAMP to Fun, but never actually posted it! So here it is in full PowerPoint diagram glory 😀

RAMP to Fun

This is obviously based on my RAMP, but also on some research I did a long time ago on what people find fun.

Fun types v3 1024x804 The RAMP to Fun5 Groups of Fun

The idea is that you need to include elements, mechanics and concepts that people will find fun – even if these do not look fun to you on the surface. As they all hook into core intrinsic motivators – some will find them fun! The more you can link together and embed – in a way that is sympathetic and sensible to the design, the better.

A bit more depth

Relatedness

FamilyCreate experiences that allow a player to include their loved ones.FellowshipIf creating experiences with loved ones is not possible, create environments that lead to strong feelings of fellowship and belonging.CompetitionCompetition can create string feelings of kinship as you challenge others with similar interests. There is a reason elite athletes are friends with other elite athletes – shared experiences.

Autonomy

ExplorationEncourage looking around by making the players environment interesting.Provide subtle signposts that the eagle eyed might follow.Discovery / CuriositySupport exploration by including surprises and goodies that can be discovered as a result of a curious mind!.CreativityProvide opportunities to allow players to be creative, either in their problem solving or by providing tools to directly affect the world around them.

Mastery

LearningThe first step to mastery, is having something to master. Be it direct teaching, or trial and error leading to reward and mastery.ChallengesDon’t make it too easy, create obstacles, provide challenges and encourage failure with solid feedback.Achievement feels more intense if worked for.ProgressionCreate progression paths, where new skills are acquired and required for success.Give clear feedback to help measure progress.

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Purpose

Goals / NarrativesCreate clear reasons why you are expecting your players to engage.Why are they there, what do they need to do, how will it lead to some greater meaning?CollaborationAllow players to work together towards a common goal and shared purpose.Reward overall teamwork and individual contributions.Care-takingProvide ways for players to look after others, influencing and protecting them.Let players become teachers, helping others learn from their skills.

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