“There’s a lot of nostalgia there” – How Bloodborne Kart’s devs have laser-targeted PS1 lovers

“There’s a lot of nostalgia there” – How Bloodborne Kart’s devs have laser-targeted PS1 lovers

It’s safe to say that those hoping for more Bloodborne news are no more than dusty husks by now. The dreamy droplets have vanished from a well gone dry, barren after years of radio silence. Even the fake leakers have stopped trying. But what’s that noise? The sound of roaring engines and chip-tune remixes? It’s Bloodborne Kart, coming to the rescue.

If you’ve been within online Bloodborne circles at any point in the past two years you’ve probably seen one – if not all – of the lovingly made trailers of the kart racer that could. With an actual release date set for next January, I sat down with lead dev Lilith to chat about the journey from concept to launch, and enquire about the future of Bloodborne Kart once that eldritch starting light turns green.

The story of Bloodborne Kart actually starts with Bloodborne PSX, a loving recreation of the opening act of Bloodborne in a classic PlayStation style. From there, an opportunity arose for Lilith. “When I finished Bloodborne PSX I found myself in the unique situation where I had a lot of Bloodborne assets I could use to make Bloodborne Kart real!”

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